Multiplayer Game Designer - Gears of War - The Coalition (12-Month Fixed Term Contract)
Microsoft (Eightfold Apply)
- Location
- Canada, British Columbia, Vancouver
- Employment
- Contract
- Work model
- On-Site
- Level
- Mid
- Posted
- 3h ago
Skills
About this role
Overview . The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Xbox's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us. The Coalition is seeking an inspiring, highly motivated Multiplayer Game Designer for a 12-month fixed term contract. The candidate will have a proven track record of delivering highly engaging, high-quality combat, missions, modes, and gameplay systems in action games. In this position you will work with the Lead Multiplayer Designer to improve missions and modes and create compelling gameplay objectives. You will be expected to partner with other members of the Design Team, the Level Art Team, programmers, and other disciplines to help make the design vision set out by design direction a reality. The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Xbox's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us. The Coalition is seeking an inspiring, highly motivated Multiplayer Game Designer for a 12-month fixed term contract. The candidate will have a proven track record of delivering highly engaging, high-quality combat, missions, modes, and gameplay systems in action games. In this position you will work with the Lead Multiplayer Designer to improve missions and modes and create compelling gameplay objectives. You will be expected to partner with other members of the Design Team, the Level Art Team, programmers, and other disciplines to help make the design vision set out by design direction a reality.
Responsibilities
Ideate and steward the design of missions, modes and gameplay to the final stages of polish. Use Unreal as well as proprietary tools to create and debug interesting and engaging gameplay. Own the design and quality of your missions and gameplay systems. Regularly collaborate with other designers, technical designers, and artists. Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.) Use Unreal tools to implement memorable challenges, combat, objectives, and scripted events. Participate in feedback sessions to provide input to personal and peers’ work. Regularly present your work to your leads and adjust quickly to feedback. Create and maintain design documentation.
Qualifications
Required Qualifications: Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field OR Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field OR equivalent experience.
Preferred Qualifications
4+ years’ experience as a Game Designer Experience working on visual scripting/scripting languages, ideally in Unreal Engine. Experience