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Principal UX designer - Monopoly GO!

Scopely

ES - Seville, SpainPrincipalH-1B sponsor company
Sign in to applyVerified 1h ago
Location
ES - Seville, Spain
Work model
On-Site
Level
Principal
H-1B history
5 approvals (FY2023)
Posted
6h ago

Skills

Go

About this role

Scopely is looking for a Principal UX designer to join our Monopoly GO! team in Seville (Spain) on a hybrid basis!

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Monopoly GO! is our casual game and a key franchise that has Scopely’s largest game, enjoyed by millions of players. The team is based in Canada, Europe and the US, and works every day to create captivating new experiences for our players.

What You Will Do

In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players.

• Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation

• Identify opportunities to improve the player experience through product thinking, player insights and data

• Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities

• Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early

• Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities

• Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game

• Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions

• Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art

• Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions

• Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture

What We're Looking For

• 8+ years of experience designing user experiences for games

• Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology

• Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions

• Experience independently owning complex product areas and driving work forward

• Expertise creating prototypes to validate ideas, identify risks early and iterate quickly

• Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals

• Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines

• Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture

• Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making

• Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward

• Passion for mentoring,

Principal UX designer - Monopoly GO! at Scopely — ES - Seville, Spain | Yoinka